Game Updates in Five Nights at Freddy's 4: Ultra Custom Night Community (Official)

Bring on what you got for this community!

Update: The new Aggressive mechanics for Plushtrap/Nightmare BB & Molten Freddy have been created! Read the article to view the new mechanics.

While I put more work into v2.0 I have reworked a couple Aggressive mechanics that are likely not gonna work well with nights with Aggressive enabled.

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

hotfix pushed out for 1.0, nightmarionne's voices overlapping has been fixed.

with that aside, this is the last update for 1.0, it has now been abandoned, if there are no more bugs to be found i will delete the 1.0 mfa.

2.0 is prolly gonna be on hold for a bit, im making my way back to frankburt's to see what i can find from that place. so far, ive found lockjaw, freddy, and bonnie, just gotta find the rest along with a few other secrets. ill still be working on 2.0 dw.

plushtrap bug somehow found in 1.0 he wouldnt leave at all so thats fixed.

this happened while i was improving the code a tiny bit & somehow got the wrong flag to set when you click plushtrap

the new build for 1.0 that removes the gj api is available now, your login info will be deleted upon starting the game.

ok so the main roster is pretty much complete, js secret characters need to be programmed then balancing will need to be done and then the beta testers will make sure the max modes are possible (along with me). after allat 2.0 should hopefully release.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)