Creator Updates in GB Studio

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New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

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work in progres

Some updates

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After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

So, the plan for the game just got finished, which means now we can concentrate on the graphics and music

Meanwhile, have this silly Genesideling

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Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

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Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

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Lots of progress made!

Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.

I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...

You guys aren't ready to hear what we have in plans for the game, so instead of teasers you can have Geneside doing a JoJo pose

New screenshots

Changed the File Select menu to be closer to the OG and added background objects for Rotten Hills