All Posts in Thrall of Time Games Community

Share your creations!

Ok, Orchard rework is mostly done! Now I just want to swap out the code that collects fruit and chops the tree, with the same code the Player uses, so changing one will change both! Keep things nice and uniform!

Edit: Oh! And expanding them works

Coconuts from Pomegranate trees?

That's not quite right, but everything else works!

Orchards working with pathfinding update
now i slep

HMM! I was going to see how much work needs done to update Orchards to the new Pathfinding system but it seems like NPC Buy/Sell lists are broken.

Foresters should buy Shoots, not Seeds!

Good job I was planning on reworking them! But still

I don't feel great so I'm gonna have an early night. More Goblin gameDev tomorrow!

Please look after yourselves everyone!

Saving now saves Goblins appearance!

I went for this early because those variables are all setup (though I'm going to add move variation) and because I have to turn an array into a grid, save it, then convert back again. So it's a bit fiddly!

YOOOO Lets go! Goblin saved correctly, and was loaded correctly too, with sitting and everything! Didn't break the pathfinding!

Now to fill in the other data like name/job/inventory etc.
But first, cheeky nap and then food?

Headpats for all the Goblins!

Lets just save one Goblin as a test....

oh no

Happy December everyone! I hope you are all well and had a great November

Here's my GameDev Progress Post for the month!

All progress from the start link! https://www.patreon.com/posts/81674255

You can now talk to Goblins (and animals?) that are sitting in chairs or using other objects!

Edit: Also when you're in a chair!