All Posts in Thrall of Time Games Community

Share your creations!
So, the reason NPC's wouldn't sell me Pomegranates (I WILL learn how to spell that one day) is because I'm clamping the Sell list size, so I took that out.
Think instead I'll make it skip over 0 quantity ones, and redesign the UI, give it multiple rows.
3
2
1
1
1
1
1
1
1
1
1Happier with the last more than the others, but I wanted some different sizes. Might redo them.
Thanks to @DangerouslySlowCat
for the (solicited) suggestions
Please check out Slow Cats crafts and pixel art, so talented!
1
1
1
1
1
1
1
1
1
1
1
1
3
1
1
1
1
1
1
1
3
2
2
2
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
3
2
2
2
1
1
1
1
1
1Saving now saves Goblins appearance!
I went for this early because those variables are all setup (though I'm going to add move variation) and because I have to turn an array into a grid, save it, then convert back again. So it's a bit fiddly!
YOOOO Lets go! Goblin saved correctly, and was loaded correctly too, with sitting and everything! Didn't break the pathfinding!
Now to fill in the other data like name/job/inventory etc.
But first, cheeky nap and then food?
Headpats for all the Goblins!
2
1
1
1
1
1
1
1







