Games in TurboWarp

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Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

home sweet home

ok, so PARANOIA was actually finished 2 HOURS before i planned, sooo, here ya go. i guess lol. https://gamejolt.com/games/paranoia-eggproxyzgames/1041385

Upcoming 5th stage for K&F VG 3.

This is the semi-final one as I'm getting closer to its finishing point.

3 hours. (its usa time btw)

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Testing out a new move!
This move is for all characters

Asato ma sad gamaya

IMPORTANT

PRESS C TO USE SHIELD USING TP!

Demo?

Hopefully this month i will be able to post a demo of dog's basics (V0.1) that will include:

1. Classic Mode (with only 4 notebooks)

2. 2 characters (Dog and The principle)

3. Actually good gameplay

There might be more stuff or less in the update.

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite