All Posts in Bryant's Revenge Community & Updates

Post thing here

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Just only the boss left for this area, and then it'll be onto the next one

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Headache Affected, but I can confirm, the layering solution wasn't as hard to fix as I thought(Thankfully & hopefully, but it should be easier now to fix in case if something does indeed go wrong)

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@BenjiroBoi Deltarune Brainrot real (READ ARTICLE)

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Even if this isn't my first time seeing this tutorial

I love griffpatch

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

In usual Scratch fasion, the layering managed to screw up itself, so I'm taking it from ground one again

I am NOT having another pre Bryant's Revenge Situation with this again, not with something even more simple