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Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.



Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.



I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.







I got a little creative block working on the lake level, so I skipped ahead for a bit.
This is the Boss Rush arena event! You fight many/all bosses back-to-back here.
I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

За пару деньков накидал основу для кое-какого выживача, пока что особо нечего показать, но работа идёт, может что-то и получится)
@miefis , как там дела с и'тс джурни?
#gamedev #construct3 #mich2018

Scenic subterranean lake ambiance.
It seems so peaceful... for now.


кстати, как вам? стрелялка по сети)
"CS2D" напоминает...