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Ya'll are about to see some serious shit real soon, when my holidays start.

it's finally out after a week or so of non-stop development,

1 Night at Luigi's 3

what started out as a hard mode of 1 Night at Luigi's 1 spiraled into it's own game completely and i put a level of polish i've never tried before

should there be camaras in my game

Β  6 votes Voting finished

My Ludum Dare 50 Game is out NOW! Check it out!

https://ldjam.com/events/ludum-dare/50/iceberg-ahead

new sw2 update:
- new documentation on engine tips and info in the World Sprite
- new Raycast towards block, allowing for easy shooting from enemies
- new Move towards XYZ block, allowing for easy moving towards points from objects.

more...

john

poll for the rd Demer cause I’m curious rn

how much y’all like horror/tension in yalls fps

Β  14 votes Voting finished

BACKGROUND!

on a serious note aside from yesterdays prank, who’s gonna be interested in a little demo imma make with sw2, basically just showing y’all what rd would play like/be somewhat like when it’s finished as a full game one day.

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Demons of The Underworld (DOTU) is coming back better than ever as a top down, open map, survival, shooter!

Β  14 votes Voting finished