All Posts in D7 Studios | Scratch

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water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

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Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

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added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

BETTER TERRAIN

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experimental tile terrain generator

currently only the height and the temperature affect the region

there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless

uses basic perlin noise, based on seed

Ralph's Academy: Development In Progress

3D

No pen

Motion based view "model" animations

Uses mostly unedited GF5 engine

(Please note, this game is not optimized for Chromebooks with AMD a4 processors [Using it to make and test the game]. Those are over a decade old and game will lag severely)

Basketball court thingy test

Scratch (~15 fps) https://www.youtube.com/watch?v=Ze0Ag4zGbQo

Turbowarp (30 fps) https://www.youtube.com/watch?v=2Igozg9uH54

https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo

yo