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Loading...water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

Loading...Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through




few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

Loading...experimental tile terrain generator
currently only the height and the temperature affect the region
there is a world border for when the tile index < 1 and idk how to fix it yet so I can make the terrain endless
uses basic perlin noise, based on seed

3D
No pen
Motion based view "model" animations
Uses mostly unedited GF5 engine
(Please note, this game is not optimized for Chromebooks with AMD a4 processors [Using it to make and test the game]. Those are over a decade old and game will lag severely)
Basketball court thingy test
Scratch (~15 fps) https://www.youtube.com/watch?v=Ze0Ag4zGbQo
Turbowarp (30 fps) https://www.youtube.com/watch?v=2Igozg9uH54
https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo
https://www.youtube.com/watch?v=Ze0Ag4zGbQo





