general in GameDev

Share your creations!

How I usually plan a game dev project by study tends of what the audience like about a game or dislike for improvement. Then apply them in the GDD to list the mechanic, difficulty and levels before adding the aesthetic as part of the gameplay.

#Devruary!

When it comes to my least favorite part of game dev is testing alone. While solo testing have its benefits, but it can be a painful. Overlooking hidden bugs after solving others does creep up when you least expected when launching your game.

#Devruary

My favorite part of game dev is the coding. While art is my strongest asset, however coding in unity has been an interesting journey for me. Learning new occupation about coding to create action or setting the rules has been beneficial.

#Devruary

The bad dev habit I quit doing was compared to other game dev. Self-doubt can play at times when you encounter experience game dev. But what I learned be yourself and don't compare to other game dev but learn from them to be a better dev.

#Devruary

What dev habit helps me the most is listening to music while I work. Sometimes a little distraction helps the mind at ease when facing touch roadblocks. As an artist, music at times helps me bring out creativity and ideas of what a game is.

#Devruary

We just updated our game Blind Alchemy on patreon. We're still under construction but you can see if you have any success in potion making. When the game is done it'll be story focused with your potions being a determining factor in the endings.

Meet Nix, another character that'll be appearing in our next game.

Meet Akon, a martial arts monkey who's getting his own game soon.

Meet M1 a special bot who never cuts people in half.

What a beautiful weekend for another Jump dudes release!

v0.3.2 is now available for download, see you in game!

https://bluehoodie.itch.io/jumpdudes