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HitColour, our time-sensitive game-engine, is now ready for primetime, now including results for being both early, AND, late!

A currently-unshown several of the new late-rhymes are PRICELESS! Yet, all are still family-friendly, TOO!

  0 votes 6 days left
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We've fixed a major behind-the-scenes bug in our Cutscene Engine that'll ensure that cross-fading during their playback no longer reveals the match-results screen during the transitional phase between video-clips! We also added Bebe's win and loss shots!

  0 votes Voting finished
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We tested our "Sound Chip Settings"-manager on an older machine, and although messing with the options THERE can sometimes desynchronise the channels, actual JadeEmatic gameplay-emulation should NOT be affected, especially after a manual re-sync!

  1 vote Voting finished
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We have an interesting development in the works from our 3D fighting-game-team!

That's right, it's still very early, but "Aseem", our hyper-fast PowerPoint fighting-game-engine, is officially going 3D, and now uses almost NO RAM!

  0 votes Voting finished
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That's right: the console that even got The Elderly playing video-games, is FINALLY! Coming to PowerPoint!

CustomWii:

Coming This Holiday!

  0 votes Voting finished