All Posts in GameMaker Studio 2

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For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

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For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

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For day 874 of coding, I made some adjustments to the debug information to take out obsolete info

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For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong

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For day 871 of coding, I was shown how to do this now from further in the tutorial

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For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

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For day 869 of coding, further following of the tutorial has it showing how to apply a rainbow shader to a sprite. I'm not finished with the tutorial, but this is the current result

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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

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For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in