All Posts in GameMaker Studio 2



For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended


For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong


For day 906, I've been looking into shaders more and leaned how to invert colors


For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character


For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work


For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock


For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code


For day 901 of coding, I have applied the animation to the small rocks now


For day 900 of coding, I've started working on giving the small rocks a destruction animation


For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet