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>1 month of developing #Kumper!

- New player sprites & HUD that take less tiles;

- New level with multi-paths! One leading to the underground and the other closer to the sky!

(Video is a little bit sped-up)

More 1 week progress for #Kumper!

- Added new elements, such as bubble actors that float in the air and make you bounce (but pop after a few bounces!)

- Revamping some levels

- And more.

(Footage is a bit sped up because of the GIF lenght limit.)

I haven't progressed as much this week, but I'm revamping a whole new level (and experimenting with paralax effects) and added an "invincibility" kind of power-up!

And I'm also doing some bug-fixes aswell (there's dozens!!)

#kumper #gbstudio #gbc #gamedev

Here's "Kumper the kangaroo" 1 week after the last screenshot saturday!

I got to add a buggy level selection screen, water physics and particle effects, new levels... and some more features.

But I'm still in a very long way to complete this game.

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A project I made in late 2023.

This project was made to try to replicate the NES graphics so I could make an actual game for it, but I ended up developing a GBC game instead (still got to reuse some assets, but unfortunally they got the CC license)

link

Kumper vector branding: artwork preview + logo

Logo might change.

(Made on the Scratch vector editor)

"Kumper the Kangaroo" concept artwork.

Will be used as a banner for the GB project.

Saturday for me already! (00:35)

Here's a game I'm currently developing on #GBstudio!

It's a platformer game where you jump around and... that's pretty much it for now

I only started a few weeks ago (and my first time on this engine) so I didn't made much