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>1 month of developing #Kumper!
- New player sprites & HUD that take less tiles;
- New level with multi-paths! One leading to the underground and the other closer to the sky!
(Video is a little bit sped-up)
More 1 week progress for #Kumper!
- Added new elements, such as bubble actors that float in the air and make you bounce (but pop after a few bounces!)
- Revamping some levels
- And more.
(Footage is a bit sped up because of the GIF lenght limit.)







Here's "Kumper the kangaroo" 1 week after the last screenshot saturday!
I got to add a buggy level selection screen, water physics and particle effects, new levels... and some more features.
But I'm still in a very long way to complete this game.




Kumper vector branding: artwork preview + logo
Logo might change.
(Made on the Scratch vector editor)

"Kumper the Kangaroo" concept artwork.
Will be used as a banner for the GB project.




Saturday for me already! (00:35)
Here's a game I'm currently developing on #GBstudio!
It's a platformer game where you jump around and... that's pretty much it for now
I only started a few weeks ago (and my first time on this engine) so I didn't made much