Devlogs in Koppy

Hop in!


Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.


Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.


Level selection screen preview + medal collection system
I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).
Here's a preview of the level selection screen, already with a medal system.


Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)


1st level: almost done!
Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).
Music composed by ENAHU64


Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)


Preview of the 2nd level: cave!
After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!
(Tileset not final. The level will have proper tiles after done playtesting.)




Floating things in the air that sends the player forwards at max speed... Where have I seen this before?
Anyways, development is still going on, but at a slower pace since I'm quite busy now.
Music composed by ENAHU64


Preview of the intro cutscene of Kopsocks! (W.I.P)
It's basically the moles underground having issues with the neighbours upstairs... Which then results on all the events that happen in-game lol
#ScreenshotSaturday (02:56, it counts now)