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We tested our "Sound Chip Settings"-manager on an older machine, and although messing with the options THERE can sometimes desynchronise the channels, actual JadeEmatic gameplay-emulation should NOT be affected, especially after a manual re-sync!

  1 vote Voting finished
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We finally fixed the multi-channel music-bug that had been plaguing our engine, and thusly deterring us from working further upon this title! Now, the game's development, is once aGain, a GO!

  1 vote Voting finished

Don't worry, we heard you loud and clear:

New standard Annie-sprite, incoming!

Now, she's bet-dare:

maah-ah-ah-ah-ah-ah-ah-aatch bet-dare.

Translation from Amanda-Show Blokinian-English to American-English:

Now, she's better: much better!

  1 vote Voting finished

Guess who're FINALLY having their sprites photo-realised for the twelfth mainline title in their game-series! Here's who we've got so far to show you!

  1 vote Voting finished
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Besides the first time we defeat her, Zoey Brooks? Is a total freaking BOSS-in-this-new "Wrestle Camp 2 Live"Pack, coming tomorrow night, Central Standard Time, around eighteen-hundred hours! Watch out, she'll REALLY play you DIRTILY!

  0 votes Voting finished
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Here are the first several matches in our free, open-source, non-profit, PowerPoint wrestling-video-game, "Wrestle Camp 2 - RetConned"!

A demo containing all the content shown here will launch, later today!

  0 votes Voting finished
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The game's Ring-Traversal-code was removed, because PowerPoint wouldn't play nice with us whilst we tried to code subsequent stages! However, all other features and settings, SHALL, REMAIN! Commentary'll be added back tomorrow! And a new demo launched!

  0 votes Voting finished
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Musical Password - PowerPoint Edition:

The only reason it's so slow? Is because there are secretly thirty-two keyboards stacked atop each other, so the game knows exactly when and where each letter is typed! There're also just as many value-slots, too!

  1 vote Voting finished
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We've temporarily removed the commentary from the game, so we could add in Ring Traversal, without said lines being duplicated twenty times: no, literally, there are now twenty cells between which combat can randomly yet freely and still intuitively move!

  0 votes Voting finished
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So we attempted to fix The Commentary-Cutoff Bug we mentioned previously, and it seems like putting said voice-files onto PowerPoint's main audio-channel, the same that the screen reader uses, won't at all have any adverse effects on accessibility! Yay!

  0 votes Voting finished