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"AnnieMon Battle Maker" is coming!

  1 vote Voting finished
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We changed the opening finish theme for "The JaderVerse". Recognise this- hyper-realistic MIDI-cover?

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You can now fall into a cave in The JaderVerse after the opening run. Next, we just have to code two paths via which you can escape. One'll take you back to the upper road, the other'll lead somewhere entirely different!

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Ladies, Gentlemen, Lesbians, Gays, Bisexuals, Transgenders, Queers, Intergenders, Asexuals, and other associations, affiliations, and orientations:

The JaderVerse, is NIGH!

  1 vote Voting finished
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Alphabet, Google, YouTube Studio - YouTube Artiste ‘TrackTribe’ - “Island Wave” has officially been covered for "BradCoWaiian Dreams™"!

Original:

https://www.youtube.com/watch?v=Na9Ua5SvK8A

https://www.youtube.com/watch?v=Na9Ua5SvK8A
https://www.youtube.com/watch?v=Na9Ua5SvK8A
https://www.youtube.com/watch?v=Na9Ua5SvK8A
  2 votes Voting finished
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Not only is The JaderVerse coming, but you can attempt to start exploring later in any cutscene, and the game-engine'll be able to adjust to when you break out of the sequence, and reposition you into the correct spot from the scene in NEAR REAL TIME!

  1 vote Voting finished
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Finally, a working indoor map to go with the plethora of outdoor ones we've already showcased! Plus, listen to the chattering people as Beck Oliver gets closer to the back of the school! Where are they coming from? Find out in the next update-video!

  1 vote Voting finished
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JUST how powerful IS this freaking thing?! Has PowerPoint ALWAYS been this capable without VBA code!?

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Check it out! Merfolk even work like the fish do in Animal Crossing, where they get scared if they catch you moving!

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We just released the same tool we created for the hyper-fast new lighting-engine in the new OpenTrad-engine-port of "BradCoWaiian Dreams™"! Get ready to have PowerPoint lighting at up to 20 FPS, with the core gameplay-elements all at a full 60 FPS!