Bite Sized Bits in Stramedia: game_COMMUNITY
Got Stramedia working on a Steam Deck... but not in the state I was imagining it being in, but whatever.
I think I made the item type label scale too big.
I always liked the sound of the rain.
[You can support this project through https://boosty.to/polyvishap; EUR/USD also acceptable]
Y'all like percentages?
I love percentages.
...Also, the game can be started and loaded from an actual main menu now. Wahoo.
What, you thought I was done? TOO BAD! NOW WE'VE GOT DECALS IN, BABY!
This Screenshot Saturday is ought to get bloody!
...Quite literally, now that I'm working on the blood & gore visuals and made the firearm combat more nicer. (And gotten some work on the damageable hitboxes done!)
Viewer discretion is advised.
Y'know, I *was* going to save something for Screenshot Saturday...but... nah, I can't wait.
Time for me to figure out how to make the firearm combat better and smoother!
Coming back for a bit from presenting the first draft of my college final project to my professor, I decided to mess around with virtual cameras a little bit more.
...Oh sure, it's disgusting looking in the scene editor.
But damn, does it work super well!