Bite Sized Bits in Stramedia: game_COMMUNITY

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Got Stramedia working on a Steam Deck... but not in the state I was imagining it being in, but whatever.

I think I made the item type label scale too big.

Tutorial input glyphs.
...Yeah, that's all I've got this #screenshotsaturday, keep scrolling.

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For this #screenshotsaturday, I feel like some changes to the HUD must be made.

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I always liked the sound of the rain.

[You can support this project through https://boosty.to/polyvishap; EUR/USD also acceptable]

Y'all like percentages?

I love percentages.

...Also, the game can be started and loaded from an actual main menu now. Wahoo.

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What, you thought I was done? TOO BAD! NOW WE'VE GOT DECALS IN, BABY!

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This Screenshot Saturday is ought to get bloody!

...Quite literally, now that I'm working on the blood & gore visuals and made the firearm combat more nicer. (And gotten some work on the damageable hitboxes done!)

Viewer discretion is advised.

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Y'know, I *was* going to save something for Screenshot Saturday...but... nah, I can't wait.

Time for me to figure out how to make the firearm combat better and smoother!

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Coming back for a bit from presenting the first draft of my college final project to my professor, I decided to mess around with virtual cameras a little bit more.

...Oh sure, it's disgusting looking in the scene editor.

But damn, does it work super well!