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I was bored, so I ended up making some box art! It looks a bit awkward, but I think that adds to it, haha.

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This is what I've been working on, making the skill learn menu have meaningful upgrades and reduce the FP bloat. The hardest part to code this was making the text yellow when you upgrade the skill LOL

BTW that's my test room so mind the mess

v.2.2.7

fixed floating monkey

fixed walkable roof

fixed walkable car in abandoned graveyard

Development is going smoothly, the vast majority of the game is done, though I still need to work on some polish and bonus content.

A continuity update for the first game will likely come out some time within the next few days as well. ^.^

Development has officially restarted

New Game Thumbnail

v.2.2.6

Fixed the magical trash can of endless keys to become a normal trash can.

Fixed the level up screen to show arrows instead of "

Fixed the trash can that you could walk on.

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A showcase about Richard's second special ability (he has three special abilities).

Read the article content below to understand the description of this new ability, as well as other details.

#rpg #rpgmaker #2d #fantasy #knightsofnewnorth #dragonsburrow

Adding in-game VFX, to enhance the feeling I'm going for in each scene 👀 (before vs after)

--- #story #anime #pixelart #visualnovel #rpgmaker #rpg #psychological #sigmasuccour #discord #storyrich #adventure #horror