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Wrestle Camp 2 Generation XIII Move Engine Test 5 - Aw Yeeah, Baby, The Game Engine Is Back To Running As Smooth As Creamy Peanut Butter!

I mean, we can only export from PPT at 30FPS, but you can still see that it's WAY BETTER-now (minus the vid-player).

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test 3 - Every Basic Strike In The Game (Beta [We're Still Working On The Women's Kicks, As They're Too Graphically Demanding])

Seriously!? Wow, this video-player sucks! Across browsers, too!

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test 3 - All Respective Male And Female Player Kicks And Slaps

Let's see how the vid-player messes things up this time!

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test 2 - Kicks And Male Bops:

Game Jolt, please fix your video-player! This works just fine on our own hardware, and nothing's corrupted, either!

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test - Day 1 - Kicks:

Yes, we know, the Desi-woman's legs're missing, it's a problem with the video-player.

Furthermore, the African-skin-toned male feet being a pair of exact Hispanic-dupes is fixed in-engine.

  1 vote Voting finished
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Wrestle Camp 2 - Full-3D AI Graphics Test - Ring Navigation

  0 votes Voting finished
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Introducing - The Sacred Neelam Bajaj For Wrestle Camp 2:

Don't worry, she'll be much-higher-resolution in-game; this was just for artistic purposes.

  2 votes Voting finished

How would you like all future episodes of "Wrestle Camp 2" to turn the game into a first-person wrestling-simulator?!

We could develop episodes much-more quickly, and you would be able to experience wrestling-themed gaming like never before!

  1 vote Voting finished
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Here is Dr. Joby George, M.D.'s updated entrance since your feedback: we got it as close to on-beat at 270 beats-per-minute as possible with PowerPoint's only two decimal-places! How did we do?:

  2 votes Voting finished
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Here is Adrianna Combas's updated entrance since your feedback: we got it as close to on-beat at 270 beats-per-minute as possible with PowerPoint's only two decimal-places! How did we do?

  1 vote Voting finished