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What do you think?

Greetings from TIG, following here as well. Good luck with further project development. :) It was already mentioned here, nice pixel art!

OMG this pixel art is so good

Verbal Void is a 2D Action, BEAT ‘EM UP, RPG that explores the Autism Spectrum and Neurodiversity. It is set in a small town on an island far, away that’s fallen into disrepair and despair. It’s up to three young kids to solve a decade-long mystery and discover more about themselves in the process. Along the way, they will meet various characters, each dealing with their own little part of the world. It's up to you to solve, help and restore this town from far away.

---- ABOUT ----
Verbal Void uses a range of innovative gameplay mechanics to put you in the shoes of these young adventures. It uses a range of visual, audio, and gameplay cues, that will guide you through the world. Some of these are:

-- Conversation battles --

Talk and interact with characters through an RPG-styled battle. Where you can choose non-verbal, verbal, or books to create messages that you then ask people.

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-- Meltdown battles --

Face your fears and darkest emotions, by beating up monsters that represent these feelings. In the process, defeating the negative emotions that have once ruled over you.

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-- Character selection --

Play as 3 characters throughout your adventure. You can change between them at any time. Get to see how they interact with the world, and how they see it?

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Join our discord to stay tuned!
http://discord.gg/h3vcqpH

---- Devs ----

@Mebradhen - Main Creator

@Crimzzzn - Concept Artist

Removal of Green Jumpsuits - Crimzzzn

---- Links ----

OG Game on steam

Discord

Twitter

Facebook

#retro #RPG #rpg #other #action #adventure #arcade



all-ages
Mild Fantasy Violence
Mild Language
Comical Shenanigans

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

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This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

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Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

So what development got done this week? Well, the focus has been on finishing off the new character art.

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This week the focus was on balancing the game’s character statistics and adding locked Trap Doors.