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Immortal Chronicles Alphas

Version: 0.0.1110 days ago
These are the alpha builds. They mark the start of working on story and game content related stuff and not just planning/implementing the foundation systems that control the game.

Early testing disclaimer: the first set of builds are for testing certain mechanics only and not meant for actual game content stuff. I will have different downloadable packages to for actual game content builds. Art, animations, and UI are being worked on after the first couple test builds, so they look incomplete right now and some buttons not implemented.

Immortal Chronicles is a Metroidvania pixel art game that focuses on allowing the player to make choices that influences how the characters around him develop and how the map itself changes. Branching paths allow for players to get to different areas in different ways allowing for a variety of ways to play through the game.

The game will allow for interactive map elements that change based on what items you use in combat or what spells you use. Depending on what combat path you play you might be able to take different routes before getting certain items.

Don't want to do the quest for water walking boots than find some ice magic to freeze the water allowing for a new way to make it over to the other side. Maybe even find a way to the room above the underwater canal and try to bring the ceiling down to create a new path from the falling debris.

Enjoy some choices in your learning tree to find different ways to win against your enemies. Maybe try adding your spells to mid weapon combos to see how that works. Never know what might happen if you try casting ice magic while doing a down thrust with your sword.

The game will be worked on over a long period of time it won't be anytime soon it comes out, but we want to start sharing the new remade version of it.

Note this is a revival of the team's project from a couple years ago. This is the link to the old version of the game for those wondering about its past development.
(14) Immortal Chronicles - Alpha by Shatter-Fantasy - Game Jolt

#adventure #platformer #action #rpg



all-ages

Alpha One release and changes for future releases.
Going forward I plan to make smaller updates to allow for faster releases and more targeted features per alpha release. Read more in the article below.

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Mini Dev Blog 6 - Ambience VFX/SFX and Settings Menu Update.

I started to add some VFX and some ambience SFX for parts of the game. The main thing left before finishing alpha one is the settings menu for controls, graphics, and audio.

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Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created.

#immortal_chronicles #metroidvania #devlog #pixelart

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Working on some level design prototyping for some of the underground areas. Wanted to just share some things I am testing. Mainly having waterfalls as a background element for the caverns.

Added a small box with the speakers name in it, so players can see who is speaking.

Going to start showing off some smaller work in progress stuff starting now up to the first alpha. Each post will be focusing on one change for the first alpha.