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What do you think?

Robots can "know" a lot about love in terms of data and patterns, this knowledge is not equivalent to the experiential and emotional understanding that humans possess. Robots lack the subjective experience and emotional depth that are integral to truly knowing love as humans do. Therefore, while a robot can provide extensive information and insights about love, it cannot surpass the intrinsic, personal, and emotional understanding that humans have.

MineBot has found a purple flower, for some reason he feels that he has to carry it from where it fell, thus leading him to climb an entire mountain, something impossible for any human, but not for Sherry's creation.

All this will answer a question: Can a robot know more about love than a human?

#platformer #scifi #action



all-ages

I just had an idea and I want to ask you seriously, would you like one of the bosses to be the training dummy?

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For those who can and want, you can now buy a Metal Flower background so you can support the project directly and in exchange receive something that you will always have: https://gamejolt.com/@CherryStart/shop

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New Added:

The Battery will now be used as a permanent item, it will no longer be a collectible item, the testing phase was a success, now it must be finished

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It makes me laugh how the new test level I made looks like a Five Nights At Freddy's pizzeria, although it could perfectly serve

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I'm creating the cover for the game but I need your opinion, which one do you like best? I leave this decision in your hands, I will only give you the options.

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  6 votes Voting finished

Preparing certain things for the battery mechanics, since I will be basing it on the health potion from Dead Cells

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Is it possible that Kamikaze will be the character with the most Sprites in all my games? It already has 3 animations that add up to 31 animation frames

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New trailer:

New animation when running, when using the battery the character will have its speed affected by x2, different animation and if I can I will see how to modify the damage by 50%

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I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair

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I'm preparing something, I would like to make a scaling mechanic, first I need to find a logic regarding the flower

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