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What do you think?

you make game good job

my second unity game with a more semi-serious game and page(add some images, headers, topics, and more complicated unity stuff, like more functional, smooth movement, particle system, longer demo, the main mechanic in demo and etc.)

gameplay.png

the gameplay is pretty simplistic: yellowish blocks/platforms move left when you move left, they go right when you go right, purplish blocks/platforms move up and down instead. To limit the platforms movement I have "move rods" installed/made so platforms wouldn't just fly off screen making it impossible to complete the level. If the game gets at least some attention I'll try to make more mechanics like quick button doors(that when a specific button is pressed it unlocks a door for a short time(like 3-10 sec.) and similar mechanics to at least represent the game/stick to the theme. Also Important note: every level will increase in size(well most of them at least not counting boss battles(well at least planned boss battles) or introduction to mechanics), so it will actually increase difficulty in using mechanics and general level stuff like checkpoints, timing and etc..


controls.png

Left arrow - left

Right arrow - right

Up arrow- up/jump

Down arrow - down

Esc, Backspace - quit

R - restart


If anyone wants to help/improve the game, please dm me.

#action #platformer #easytolearn #hardtomaster #movingnightmare #puzzle #other #adventure #arcade #simplistic



all-ages
Mild Cartoon Violence
Mild Fantasy Violence

please dm me or comment any bugs or issues with the game,especially mac players(since idk if it works for mac).

Just a quick question: does anybody care about the game?

  1 vote Voting finished

0.1.2 Update

GUYS, I finally fixed the issue !!

Just in case anyone's wondering, no, I am not quitting or canceling this game, I am actually developing the game as we speak and probably releasing an update in idk, like 3-5 days from now, maybe even earlier.