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What do you think?

i am a clickteam user but this LOOKS SO COOL!! totally will test it out when released :D

Very cool!

Saw the photos on fnaf engine discord, this looks fire cant wait!

Im still using Fnaf Maker but this will change my life!!

where beta 2 released

363529674-962a71df-7b1e-401b-9dd3-b5451058a8a0.png

Phoenix Engine is an advanced, free game engine built to simplify and accelerate the creation of Five Nights at Freddy's (FNAF) games. Launched on August 16, 2023, Phoenix Engine serves as an enhanced version of the FNAF Engine, boasting new features and an intuitive design that makes game development more engaging and straightforward.

Introduction 📘

Phoenix Engine was developed to provide a better alternative to the FNAF Engine by introducing advanced game-making capabilities, a sleek new interface, and tools that cater to both beginners and experienced developers.

Why use Phoenix Engine ❔

  • Monitors Sidebar: Add multiple monitors to your game, including a Cameras monitor, Control Panel, and Tasks Monitor. (Note: Only the "Camera" type is available in Beta 1; "Custom" types will be available in Beta 2.)

  • Office Perspectives: Allows players to look around the office, akin to the mechanics in FNAF 6, adding a unique touch to the gameplay.

  • Revamped Interface: A redesigned interface for both the launcher and editor with a dark theme, ensuring an aesthetically pleasing and easy-to-navigate experience. Additional themes will arrive in Beta 2.

  • Advanced Game Customization: Extensive settings, such as the number of nights, starting and ending times, window configurations, and more, offer unparalleled game customization options.

  • Over 200 New Script Blocks: A vast array of new script blocks enhances control and customization in your game development process.

  • Enhanced Animatronic Editor: Updated with new properties, over 10 new path types, added path properties, and the introduction of "pathways" for a more sophisticated path editor.

  • Improved Scene Editor: Upgraded editors for menus, office, and monitors, featuring tools like grid snapping, element attributes, and guidelines. Future updates will include element events.

Getting Started 🚀

To get started with Phoenix Engine, ensure your system meets the minimum requirements listed below and join our community channels for additional support and updates.

System Specifications 🖥️

  • Operating System: Windows 10 or later

  • Memory: Minimum 4 GB RAM

  • Storage: Minimum ~500 MB available space

Note: Processor and graphics requirements are currently unspecified.

Dependencies 🛠️

To ensure Phoenix Engine operates smoothly and to take full advantage of its features, there are essential dependencies that you may need to install:

1. KLite Codec Pack (Optional):

To view and manage cutscenes in your cutscene editor, you will need the latest version of the KLite Codec Pack. This codec pack is necessary for the proper playback of video files within the engine.

  • Download Link: KLite Codec Pack

  • Installation Note: Follow the instructions on the KLite Codec Pack website to download and install the latest version compatible with your system.

2. .NET 8 and Above (Optional):

If you encounter any issues with the Phoenix Engine Updater, installing .NET 8 or a later version may resolve these problems. .NET is a free, cross-platform framework necessary for running and updating Phoenix Engine smoothly.

  • Download Link: .NET 8 Runtime

  • Installation Note: Download and install the .NET runtime suited to your system. This will ensure that the Phoenix Engine Updater functions as intended, providing you with the latest updates and features.

Meet Our Mascot 🐦

363529999-5dbc1f20-ca22-40fe-bb48-289c4b70536e.png

Say hi to Nix! He is the official mascot of Phoenix Engine. Yep...

Team and Acknowledgements 🗣

Development Team

  • BryceIsBryce - Creator, Head Developer, Primary UI Designer

  • Sturroll - Supporting Developer, Documenter, Secondary UI Designer

Testers

AirSeus, Blocky, DogBackward, Eclipsy, GRANDMAQUIL, RandomBackroomSentity, Rokie, Runius, Spidoliver, Stealthproductionz, StickminDevz, TheGoldenNathan, TheGremlin, Toster, Trom, Voltan

Special Thanks

  • Lily - Creator of FNAF Engine + Async

  • Blocky - Developer of Async

  • Coffin Creator - Creator of Oxygen Engine

  • Scott Cawthon - Creator of FNAF

Community Links 🔗



all-ages

Deadline for this month is to finish exporter. I'll try to finish bigger features like the secondary monitor type, now called Complex Monitors, and probably more next month.

At least 80% of Beta 1.1 should be done by the end of the year

Read

Since it's the month of Halloween, Phoenix Engine's Discord server logo has changed. Hope you enjoy!

Old full-body version of Nix. Ikr

Should I start doing weekly devlogs here, by the way? Which day of the week would it be good to do them?

Phoenix Engine 1.05 may be delayed due to requests for Minigames, which require more time to implement. However, planned features will still be added in minor updates, so you won’t have to wait for everything at once.

The next update for Beta 1.05 will introduce Script Breakpoints, Functions, and Panorama. Panorama (available in office and monitor editors) is still in beta, with potential slowdown due to shader performance and will see improvements in future releases.

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Beta 1.05 Leak #1:

Sorry for the low video quality! Phoenix Engine now has breakpoints, a revamped script block selection menu, and functions. Script buttons are smaller with warning/error counts. These features may be available early for testing!

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Edited by Blocky.

More information in the future!

The next Phoenix Engine tutorial, all about monitors, will be delayed by a couple weeks for an important reason. I promise you the wait will be worth it.

https://youtu.be/aCcbvvwcy18?si=pUbtht6AdO2nup57
https://youtu.be/aCcbvvwcy18?si=pUbtht6AdO2nup57
https://youtu.be/aCcbvvwcy18?si=pUbtht6AdO2nup57

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