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What do you think?

Very underrated

Beautiful

when the Game is completed this year in Christmas, i'll make a Let's Play

Almost at 50 followers and 200 downloads. Thanks for all for playing!

Reindeer Story is a Wintery RPG with platforming like Mario & Luigi RPG! Turn based battling with a Deltarune inspired real time action during the enemies turn!

An epic 6 chapter RPG storyline where Reindeer Lux, Cuckoo Elf Robin and Yeti Wendigo face off against the forces of Jack Frost!.

  • 9-12 Hour RPG

  • Features new game+

  • Customise your movesets with baubles

Demo of the prologue and chapter 1 available to try out!

#retro #action #adventure #rpg #platformer #undertale #fantasy #strategy #altgame #deltarune


(Playable with Keyboard or controller)

Controls

Arrow Keys: Movement

[Space]: Jump

[Z]: Action/Confirm

[X] : Run/Cancel

[C]: Special

[ESC]: Open Pause Screen

[U]: Toggle characters in menu, Hold to Escape in Battle

[O]: Toggle characters in menu screens



teen
Cartoon Violence
Mild Fantasy Violence
Mild Language
Comical Shenanigans

Get your head handed to you in battle and you'll see the gameover screen.

In the full game you get the choice to retry the battle, continue from the previous autosave or quit.

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Enemy Transformations, Giant Meteors and the gameover screen!

Showing off some in-battle events to make battles even more hectic!

A lot of WIP at the moment!

Animated the idle pose for the Icecream Dragon!

Some pixel art for a Reindeer Story boss battle!

I'm experimenting making a boss out of separate "pieces" to make it a bit easier to animate big bosses.

Here's some battle backs I'm working on for Reindeer Story. There's quite a lot of settings! So there's still more to design!

It's King of Cats. Cait Sith! He'll be in Reindeer Story.

This image will probably be for an in-game poster, don't worry he's not a NFT ;) But I'm sure he'd be worth a bit.

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Look away from Medusa's gaze!

Some new attacks!

In the first the Imp is spraying blue bubbles.

In the 2nd the enemy places down land mines, which stay in place even after the turn they are set...

You have to think about how to approach each encounter!

A quick look at the world map! Went for a charming "pop-up book" kind of look!

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Been working on improving the battle system!

In the prototype the Beam moves only hit one foe. With my new changes they'll hit any foe that overlaps!