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What do you think?

How i download Thais game

this art style looks familar but i have no proof

its not downloding if not download i will dislike this game!

Sonic Fighting Heroes: King of The Rings (SFH: KOTR) is a MUGEN-based 2D Fighting Game, which has been in development since 2017. This started as a solo project, and while it still is, I've found things and met people along the way, who have helped me in bringing you this today!

STORY

In this universe, things went a little different...

Dr. Eggman invades the G.U.N Agency Headquarters, in search of any uncovered information surrounding his grandfather, Dr. Gerald Robotnik. In the process of this invasion, he successfully locates The Space Colony ARK’s case files, in which he finds written documents by Gerald, stating that he’d discovered a method to siphon chaos energy, & use it on himself, & hopefully Maria. It stated that the Chaos Emeralds could heal the user if use correctly, a method of which he planned to use as a cure for Maria’s sickness.

There is also a section in the document which states that he had found out how to use chaos energy in the same way Shadow & the “Ancient Hedgehog Hero” from the paintings in Hidden Palace could. Bestowing himself with a great power unlike anything he’d ever seen. It was part of what allowed him to create such powerful beings with such little time as he had been using the emeralds to grant himself enhanced speed & strength.

With this newfound discovery, Dr. Eggman vows to find a way to use the emeralds in the same way his father did, and exact revenge on Sonic & Friends on equal terms. In order to distract Sonic & Friends from catching onto his plan, he creates a tournament with the Master Emerald as the grand prize, something which was easily stolen from Knuckles. After word of the tournament is spread through an interrupted TV broadcast, Sonic & Friends all enter the tournament in hopes of ensuring that the heroes will take the Emerald back to Angel Island in the end.

MECHANICS

{-| CHAOS CANCEL |-}

At the cost of 1/3 of your Emerald Meter, you can dash cancel out of select normals, into yet another normal. This is an excellent tool designed for combo extensions, allowing you to negate the limits of knockback. This is very similar to Street Fighter 6's Drive Cancel/Rush, however it can only be used after you've hit the opponent. It won't work if blocked, or without any attack, & it uses meter as opposed to its own seperate meter.

GAMEPLAY

SFH:KOTR takes inspiration from the Marvel vs Capcom, King of Fighters and Street Fighter Series, all while providing a unique experience. It features Launchers and Air Combos, but also allows you to play a more grounded fighting style, if you so choose. Combos are one of the main focuses of Sonic Fighting Heroes. Due to the heavy damage scaling, it takes a decent combo to pile on notable damage.

Super moves are present as well, in the form of EMERALD FINISHES. In battle, you have a Chaos Emerald gauge. Once filled, with the input of a special command, your character will perform an Emerald Finish. An Emerald Finish is a flashy super move unbound by damage scaling.

I'd love to hear your feedback! Whether it's a bug you found, some suggestions for future updates, or maybe you just liked the game, I'm always open to hear your thoughts!

Follow SFH:KOTR to stay up to date on development and provide feedback!
Bluesky
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Find other SFH players in the matchmaking Discord! Use parsec to connect and battle online.

#fangame #sonic #fgc #fightinggame #mugen #ikemen #indiedev #arcade #retro #action #multiplayer



all-ages
Cartoon Violence
Fantasy Violence

NEWS REGARDING SONIC FIGHTING HEROES: KING OF THE RING:

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Here's a quick preview of the Press Start Screen, along with the longest combo I've found so far. Everything seen here is subject to change.

Press Start Screen is finished! A much needed improvement from the placeholder last build.

A quick comparison of the first mockup of the small portraits. This is why I put (Everything seen here is subject to change) in my videos. Goes to show how much can change in such a short period of time.

Another major part of V3.2.2 is sprite touch-ups, re-sprites, and new animations.

Here's one of Sonic's touched up moves, Sonic Eagle. His face is more expressive, and the smearing has been improved.

Small Update:

I've finally completed writing the entire story of Sonic Fighting Heroes! All that's left is breaking it into small pieces, drawing scenes to go with it, then coding it into the game!

For the select screen, everyone will have a unique name logo to go with their portrait

Here's a WIP look at the Select Screen, along with the name sheet

Here's Knuckles & Shadow's Portraits for V3.2.2! I'm getting this done much faster than expected, and should hopefully have at least the base of the new character select by next week.

HOPEFULLY I can get some more done tomorrow to post.

So, change of plan. The portraits seen for Tails & Espio will be used for the Lifebars, & THESE will be used for the Select Screen. As you can tell, the portraits are bigger, meaning the select screen will be getting a redesign to accommodate this

Espio & Tails' new portraits for Sonic Fighting Heroes V3.2.2

Tails now looks more "battle ready" & has his chain glove from Sonic Battle, which he'll be utilizing in his new moveset