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Star Fall is a table-top role-playing experience and a love letter to classic sci-fi space flight simulators such as Space Rogue and Wing Commander: Privateer.

As mankind ventures into space a monumental discovery reshapes its entire future. Long ago, the first astronauts to venture outside the solar system, led by James Conrad, beyond the Kuiper Belt, and into the Infinite Void found their ship damaged and derelict with no way back to Earth. Out there in the unimaginable blackness, devoid of hope, a light shone in their window, too near to be one of the distant stars. Still able to steer, they approached and found a device mounted to a large asteroid. At first, the device seemed mundane and ordinary. Only the bizarre writing etched on it evinced its otherworldly origins. Observing it more closely, it began to glow brightly, and they found their ship in a location so distant they no longer knew where Earth was. Not far away was another similar device. Several weeks later, a rescue craft found his ship with him and his crew almost out of resources, barely alive. 

The discovery of the Quantum Gates was a watershed in human history. True interstellar travel was in our grasp. There was no way to research them. Drawing close activated them and transported any ship to other distant solar systems. It is a vast network and to this day, humanity has unlocked none of its secrets. For all that anyone knows, there could be paths to other galaxies...or further, wherever such a place could be.

Humanity soon discovered that we were not the only spacefarers using the network. Other people not so different from us used the network to travel and to commute. Civilizations used it to survive. As for who built it, nobody knows, but the many people of many worlds across the galaxy believe they are long extinct. The Quantum Gates have been used to colonize the galaxy and to build civilization farther than anyone could ever imagine.

Three centuries after Conrad's incredible voyage, humans inhabit most of the galaxy. On the outer fringes of civilization, there is a star cluster of several solar systems in close proximity to each other. The inhabitants have named this place Star Fall, for it was here that humanity met the Wah'ri, a relentlessly aggressive species that attacks indiscriminately.

No negotiation.

No reason given.

No quarter shown.

All reason rejected.

There has never been any indication of Wah'ri residence in Star Fall. The war with the Wah'ri raged for nearly half a century until they finally relented, and humans established full control of Star Fall. But still, the Wah'ri wait on the fringes, and sometimes they test our tolerance. It is in Star Fall that the threads of the fate of humanity are about to untangle.

What role will you play in the days to come?

  • Turn-based combat inspired by classic flight combat simulators.

  • A completely new system, designed from the ground up.

  • Rules for inertia.

  • Earn your way through honest business, bounty hunting, or piracy.

  • Gameplay requires dice d4, d6, d8, d10, d12, d20, and d100.

  • Hex-based maps.

  • Alien races.

  • Political intrigue.

  • Skill-based Roleplay.

  • No-dice character building.

  • Coming soon.

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(The listed price is for the PDF, artwork, and tokens when they are ready. When full gameplay is ready, an SRD where the game itself is playable without purchase will be made available.)

#rpg #ttrpg #role_playing_game #dice #dice_rolling #scifi #adventure #tabletop_role_playing_game #aliens #spaceship #spaceships



teen
Mild Realistic Violence
Alcohol Use
Drug Use
Tobacco Use
Mild Language
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