Comments
Game Soundtrack
Summary
Tales of Alurium is a Turn-Based RPG set thousands of years in the future after a great calamity wiped out nealry all life in the world. Though the world was very nearly destroyed, society has rebuilt itself back into medieval times. However, when the world is once agian threatened by the Cult of the God of the Apocalypse, it is up to Fibbic, his uncle Ontonzo, and a rag tag team of other heros to travel across an entire continent and stop the cult and bring peace back to Alurium.
Controls
Left is Mouse and Keyboard, Right is Controllers (XBOX One Controller for reference)
WASD/D-Pad - Directional Movement
E/A Button - Interaction
Shift/X Button - Sprint
Tab/Select Button - Inventory, Characters, Map, and Settings
Escape/Menu Button - Pause/Quit
Sorry for dropping off the face of the planet (again). I was finally able to create a revamped inventory screen with working buttons and actually visible stats. Good lord I hate designing a UI. #gamedev #indiedev #pixelart #videogamedesign
Those of you who've followed on twitter for a while know that a while back, I tried (and failed) to make an equipment system for #TalesofAlurium. I found out that the #GameMakerStudio2 2.3 beta has multi dimensional arrays. I'm gonna try again. #gamedev
I'm definetly changing the first half of the cutscene. Under my own personal evaluation, it's a bit too long, and it's genuanly pretty boring. I already have a general idea of what to change it around with, anyway. #gamedev #indiedev #videogamedesign
Just letting you know, the second half of this cut scene is gonna be a lot more exciting then the first. Just some exposition, character introduction, and build up until... #gamedev #indiegame #indiedev #indieDevWorldOrder
I just realized that the first 10 minutes of the game are gonna be extremely depressing and I did not realize that until I actually typed out the dialog for some reason. #gamedev #IndieGameDev #indiedev #TalesofAlurium
#screenshotsaturday Asside from some pathing I'll need to do and some object shuffling, I'd say we're just about done with this room. And in an 6th the time it took me for the other room! #gamedev #indiedev
When you finally figure out why you're UI wasn't appearing after a month and a half. #gamedev #indiedev #pixelart #TalesofAlurium
https://www.youtube.com/watch?v=9vjEfakDuuE
The first ever Tales of Alurium Development log is up! I know it's short, but I hope you guys enjoy the watch, because I want to make them a lot more common if I can! #gamedev #indiedev #TalesofAlurium