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Game Soundtrack

5 songs

Summary
Tales of Alurium is a Turn-Based RPG set thousands of years in the future after a great calamity wiped out nealry all life in the world. Though the world was very nearly destroyed, society has rebuilt itself back into medieval times. However, when the world is once agian threatened by the Cult of the God of the Apocalypse, it is up to Fibbic, his uncle Ontonzo, and a rag tag team of other heros to travel across an entire continent and stop the cult and bring peace back to Alurium.
Controls
Left is Mouse and Keyboard, Right is Controllers (XBOX One Controller for reference)
WASD/D-Pad - Directional Movement
E/A Button - Interaction
Shift/X Button - Sprint
Tab/Select Button - Inventory, Characters, Map, and Settings
Escape/Menu Button - Pause/Quit

#rpg #action #other #fantasy #adventure #TalesofAlurium



teen
Cartoon Violence
Fantasy Violence
Alcohol Use
Mild Language
Crass Humor

Sorry for dropping off the face of the planet (again). I was finally able to create a revamped inventory screen with working buttons and actually visible stats. Good lord I hate designing a UI. #gamedev #indiedev #pixelart #videogamedesign

Those of you who've followed on twitter for a while know that a while back, I tried (and failed) to make an equipment system for #TalesofAlurium. I found out that the #GameMakerStudio2 2.3 beta has multi dimensional arrays. I'm gonna try again. #gamedev

The overhaul for the cutscene is pretty much done. The first half's now much shorter and It'll be done soon. I subtly introduced a character by name that will be very important to the game after the first half of the first act. #gamedev #indiedev

I'm definetly changing the first half of the cutscene. Under my own personal evaluation, it's a bit too long, and it's genuanly pretty boring. I already have a general idea of what to change it around with, anyway. #gamedev #indiedev #videogamedesign

Just letting you know, the second half of this cut scene is gonna be a lot more exciting then the first. Just some exposition, character introduction, and build up until... #gamedev #indiegame #indiedev #indieDevWorldOrder

I just realized that the first 10 minutes of the game are gonna be extremely depressing and I did not realize that until I actually typed out the dialog for some reason. #gamedev #IndieGameDev #indiedev #TalesofAlurium

#screenshotsaturday Asside from some pathing I'll need to do and some object shuffling, I'd say we're just about done with this room. And in an 6th the time it took me for the other room! #gamedev #indiedev

When you finally figure out why you're UI wasn't appearing after a month and a half. #gamedev #indiedev #pixelart #TalesofAlurium

https://www.youtube.com/watch?v=9vjEfakDuuE

The first ever Tales of Alurium Development log is up! I know it's short, but I hope you guys enjoy the watch, because I want to make them a lot more common if I can! #gamedev #indiedev #TalesofAlurium

YouTube
https://www.youtube.com/watch?v=9vjEfakDuuE
youtube.com

Didn't have anything new to post about (unless you guys wanted another image of a treeline for some reason), so I made this map of Alurium. Wish it could be higher quality, but it's only a draft for now. #gamedev #indiedev #art