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What do you think?

Played the demo, and I think there's potential in the game to be a very good one. I enjoyed the atmosphere and the phone call (although the script could be a little more straightforward with its instructions), but there are quite a bunch of small and big issues to take care of. Here are some of the more important ones that I noticed.

1: The track in the menu sounds painful. I played the game with my headphones on and it crushed my ears. Either find a better track to use or edit the track in order to limit those ear-crushing sounds. A volume option in the options menu would be appreciated as well.

One more thing I noticed is how the track restarts when I switch back and forth between the main and options menu.

2: The UI is pretty hit or miss in the game. I started the game with a warning text that not only covered one forth of my screen, but it was also at the corner and not centered (I play on a 1080p display in case you use a different one). The animations of the panels in the game (especially the "maintenance" panel) could be faster so I could click the buttons more quickly. The buttons for the mechanics are also pretty small and you have to read everything on the screen first in order to understand what they may do. Would like a distinction between the titles and the buttons (such as making the "initiate" buttons bigger and with a rectangle surrounding them in order to make them look clickable). Using a secondary font for the panels would be nice too instead of the same font that you've used for the title and other stuff.

3: Minimize the flickering lights in the office, they're simply way too much. Making them randomized also makes them look better than watching the flickering play on loop. A nice thing you could do is use the flickering as a hint that the animatronics are entering the office, at least certain ones.

4: I don't like the tasks at all. I have to be honest here (for the sake of the game itself) and call them out for being simply too boring, as you do nothing more than holding a button for a certain amount of time and that's it. Even a simple de-progression mechanic (similar to the one in Sister Location's breaker room with Funtime Freddy) could make it a little more interesting as you have to use the panel even more often and possibly help with the tension. There are many things that you can do as tasks instead of just holding a button so I hope you use your creativity to come up with something more interesting than that. The rest of the gameplay seems fine (other than the lack of action and movement; in fact, I finished all four tasks before they even took the first step, and of course it won't be the case in later nights but the first night has to be fun too, you know).

These are the most important stuff to talk about for now, the rest are nitpicks and a lot less necessary. The game is interesting and looks better than a huge portion of the games recently released, so I thought I might as well share my opinion to help the game release with a better and enjoyable state.

cool game! i only found 1 bug: the background in cameras 7 and 9 disappeared momentarily, but bonnie was still visible.

the video isn't public until midnight for consistency, but here's a video https://youtu.be/Oh7_hSg5RC0

the glitch happens at 14:38-15:03

Yo man this looks sick :)

cool game

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Animatronic Data Repair is a complete remake from my 2020 unfinished game, "Freddy Fazbear's Recruitment: Animatronic Data Repair (@Pooichii ). Giving it a fresh coat of paint, with a brand new original story that takes a dive into the dark lore of Five Night's at Freddy's.

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The year is 1995 and Freddy Fazbear's Pizza Palace is about to make it's grand opening! A place that will immerse you inside of Freddy's world filled with adventure, great pizza, a wonderful arcade filled with games never seen before, and shows that have been in children’s dreams since Fazbear Entertainment made their debut. Which is what 19 year old Lake Greyson was expecting when he got the job as the family restaurant's security guard. "What could go wrong," he jokingly said, as he entered the establishment for his first night shift.

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Animatronic Data Repair will have very easy-to-digest gameplay. It will consist of:

  • Standard FNaF gameplay loop (point and click gameplay).

  • Point and click free roam

  • Extra side tasks per night

  • Fun post-game challenges

  • Multiple endings

    GAMEPLAY MIGHT CHANGE IN THE FUTURE

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MINIMUM REQUIREMENTS

  • Resolution | 1920 x 1080 or higher

  • Memory | 4GB Ram

  • Processor | Intel Core i3 or AMD Ryzen 3 or better

  • Graphics Card | Intel UHD Graphics or AMD Radeon or better

  • Windows OS | Windows 7 - Current | 64bit

  • DirectX 11 Support

If you experience any bugs please include your system's specifications along with where and how you found the bug.

If your build falls under any of the requirements listed above, it will not be supported and I can not help you if you experience any bugs during playthrough.

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Director, Writer, Game Designer: @HenrIsNice

Music & Audio: @HenrIsNice , clubpegiunbint, BXNGLXDXSH

Office Ambience: http://www.freesound.org/people/klankbeeld/

3D Models: @HenrIsNice

Playtesers: @JOTE_ , @Sinclaire , @HenryJonesIII

CREDITS MIGHT CHANGE IN THE FUTURE


#horror #fangame #survival #pointnclick #puzzle #strategy #adventure #fnaf #arcade



mature
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore
Drug Reference
Strong Language
Crass Humor

Sit tight for news :)

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Reminder: What you are seeing might be changed for the demo and full release.

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This might be the last preview that I show of the upcoming demo, I've changed a lot since the last video update and I'm REALLY proud of how this is turning out.

Happy (very late) 9th Anniversary to Five Night's at Freddy's.

I just wanted to say that today was my first day of my senior year in high school! Development will be a bit slower now but this time I have ZERO intentions on stopping development. Will update you all soon! Thank you so much for supporting my game! :D

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The brand new revamped animatronics are here! Say hello to the new faces of Fazbear entertainment! They can't wait to meet you.

The main character.

Here are a couple of more rooms + the (probably final) map!

Once again: The rooms most likely won't be this dark in-game, and they were all modeled by me. :)

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Here's a video I recorded months ago that showcases some ideas I had. I might keep some of these for the demo and full game, depending on how development goes.

I'll show a newer recording soon to update you on the game's development :D

I just realized that I've never actually showcased the other rooms...

They won't be this dark in-game btw these are just placeholders, some might even be re-modeled!

These were also all modeled by me!