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What do you think?

I wonder, which version of UE do you use?

Cool Main Menu theme!

Great work!

Game Soundtrack

3 songs

FORMERLY Hello Neighbor Shattered Secrets (HNSS), now Hello Neighbor Refracted (HNR)!

What I imagined Hello Neighbor to be like! A stealth horror game that's a WIP! #fangame #stealth #horror #helloneighbor



teen
Mild Cartoon Violence
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This is how the unlock animation will look!
NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.

Would you guys rather unlocking locks take time or be instant? If it takes time then there will be an animation for unlocking the lock. If it's a tie then I will decide.

  2 votes Voting finished

Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

I would like to retract my previous statement lmao:

I've kept on developing, and I've even added a new feature (that being you can change what animations the player uses! Same with the neighbor)

Guys im taking a break from development for a few days, I've got the worst headache and cold known to man. I feel like shit

Custom coloured locks/keys and lockholders now exist!

The game is gonna get a Linux build so my steam deck homies can play without messing with Proton

I want to clarify on the shadow issue:

Shadows are fully dynamic so the day night cycle actually works but this obviously comes at a massive performance loss. I'm trying to figure out a way to still make it look visually nice while keeping FPS high

New update:

- Fixed a bug where items would get weirdly desynced if you dropped and picked up an item too quickly.

- Tried to optimise the shadows (the shadows will be optimised before the first public build, that is a promise)

- Neighbor's sight improved

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?