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What do you think?

A really cool arcade shooter. I've found it plays a lot better with a controller

Game Soundtrack

1 song

A Savior - Main Theme
 

Premise

Star Blitz X is a 3d first person shooter that’s homage of the 1980's and 1990's arcade light shooter genre like Duck Hunt, Time Crisis and House of The Dead. It uses the same game mechanic of applying a defense tactic to position, point and shoot from those past games.

You control a space defense satellite called the Star Hammer. The objective is on a time limit of one minute to protect the earth from incoming asteroids, missiles, and laser-shape objects that are launched by the Gargon’s space invasion. As you advance a level the more asteroids, missiles and laser-shape objects' speed and appearance on screen. But watch out, because with ten hits from the asteroid or missile on the planet and its game over.

Story

The year is 211X A.D. and Earth is invaded by an alien race called the Gargon of the Andromeda galaxy. Their purpose is to save the universe from an unknown event from the legendary “The Omega Black Hole” that appear as a pink and gas like form for every 1000 years. It is said that will consume a solar system and continue to grow larger until at least two galaxies are engulfed before it disappear for another 1000 years. The Gargon where believed of having the technology of preventing the event. But the price for each citizen of the world must be pledged to be assimilated within the Gargon's empire for salvation. Just as Earth is the next target the scientist learns the truth of the Gargon are exploiting a false event to further their enterprise into conquering other worlds. Met with resisted as the Gargon created a ring of asteroids to surround the planet, and launch asteroids, missiles, and laser-shape objects at the Earth. As the planet faces its darkest hour. The United World Space Defense activate the deflector shield to protect the Earth, however little did the U.W.S.D. knew that the Gargon set a trap within the asteroids, missiles and laser-shape objects to counter and penetrate the shield. Realize that the shield was not enough as the U.W.S.D. depot the defense satellite called the Star Hammer to Counter the Gargon's threat.

Game Play / Features

The Game is in the beta stage of the demo that comes with high octane action of  20 levels and the bonus round. The difficulty level of the game play becomes engaging with 30 seconds is added to the time limit for level 6, 12 and 18.​ When reaching the bonus round, it switches to a 2d fix shooter that is similar to the arcade game Galaga as you take in a parade of Gargon’s spaceship. 

The demo features:

  • 6 unique asteroids when shot at, can either split up into two or four small asteroids, or release an unexpected trap.

  • Encounter with three enemies that are designed in vector art which were inspired by the 1980s arcade era.

  • High score tracking.

  • ​Three selectable radio station with soundtrack style.​

  • Test your hit-miss ratio results for the hit accuracy to improve your skills of precise aim and quick reflex. 

  • A very rare but powerful item called the eradicator star found within the golden asteroid, with one shot and it will destroy any incoming asteroid or missile onscreen.

  • Single player focused.  

  • Multiple difficulty settings and controller choice. 

  • Highly responsive boom shot camera that moves vertical up and down of the Earth to gain a positional advantage of a moving target.

Once the full version is available it will include 50 levels, two bonus rounds, time limit of 30 seconds added for every 6th level, more variety of asteroids and laser-shape objects, and a nonlinear gameplay of two ending sequences.​

System Requirement as suggested by Unity:

Windows 8 or later.
Graphics card with NVIDIA GeForce FX 5200 or better graphics card.
CPU: Intel Core i3-6300 3.8GHz / AMD FX-4350 4.2 GHz Quad-Core Processor.

The game is solely available for the 64-bit version of the PC, but will be available for mobile soon. 

Credit

QA Tester, Lead Artist, 3D Art, Game Design and Concept Art: Elvis Orantha Matthews

Lead Composer and Sound Director: Pierrick Querolle

Game Program: Jon Gillis


Tip: The game can be played with any controller with a USB cord to connect with a PC to get a better control experience.

#arcade #action #shooter #scifi #other #firstpersonshooter #retro #3d #outerspace #2d #fps #lightgunshooter #pcgames #shootinggallery



all-ages
Mild Fantasy Violence
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Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

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Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

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Devlogs 16#

Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.

https://www.youtube.com/watch?v=AYPY9nHiYiY

Devlogs 14#

We made and included the audio voice file that sounds a little to GLaDOS from the Portal franchise. The audio played in the intro for each level and three congratulation results from the accuracy’s ratio after each level.

YouTube
https://www.youtube.com/watch?v=AYPY9nHiYiY
youtube.com

https://www.youtube.com/watch?v=965HRxJOmMo

Devlogs 13#

We finally insert the mini map radar to the game. The video display the function to the radar detecting any incoming asteroids in the screen. Stay tune, there are more news and update to come soon.

YouTube
https://www.youtube.com/watch?v=965HRxJOmMo
youtube.com

https://www.youtube.com/watch?v=H73hh5hh7go

Devlogs 12#

The game announcer & quotes font are updated with color and explosion animation. Also, re-adjust the size of the Deflector shield and add in 2D asteroids within the background for illusion purpose without damage the game's performance.

YouTube
https://www.youtube.com/watch?v=H73hh5hh7go
youtube.com

https://www.youtube.com/watch?v=vI90Sr8oqjM

Devlogs 11#

Update video display of the deflector shield that is invisible and surround the Earth and the blue plasma shield for the brown, grey and yellow asteroid.

YouTube
https://www.youtube.com/watch?v=vI90Sr8oqjM
youtube.com

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.

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Devlogs 9#

We upgrade the yellow and red asteroid, and asteroid belt with improve highlight and color. Also add the Earth Deflector Shield that appear when shooting the Earth, and plasma shield on the yellow asteroid and larger brown and grey asteroid.

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