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System Caesus is a 3d tower defense game which has some unique features of it's own, like a very particular mode, and it centers around a story of a civilization of humans trying to defend their colonies in multiple planets from the attacks of space pirates, they left the earth after destroying it with war and became merchants, now they once again have to fight to survive! #strategy #towerdefense #3d #story
[Update #25]
- You can just choose the skills you want without having to pay anything because we don´t have actual rewards currently;
- There are 2 types of skills, Active and Passive. Active is when controlling a tower, Passive is all the time;
[Update #24]
- Skills now affect towers;
- Changed how towers handle Modifiers(Upgrades/Skills) to be more optimized and to have different type of modifiers like passive and active;
[Update #23]
- Implemented Fully functional controls menu;
- Implemented a bit of the Settings menu;
- Added credits menu;
- Implemented new particle system on rapid fire tower;
[Update #22]
- Added a particle manager so we can manage and control particles more easily;
- Updated the particles of the AOE, Basic and Sniper towers to the newer version;
- Created Start Menu and Main Menu UI;
Hey! Have you seen our first devlog? Why not check it out!
https://www.youtube.com/watch?v=WL4oFSRKH2M&lc=Ugz2u5fF_qGeSgJnR…
[Update #21]
- Added blinking to Money/Population text when trying to place but don't have enough of them;
- Level 1 was scrapped and is being reworked to better suit the game;
[Update #20]
- Fixed towers being unable to hit enemies if they spawned on the same frame as firing;
- Added red tower radius sphere color when not being able to place;