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What do you think?

Waiting for Munshi in juicy lumen lighting

Robots are Cool 🤖

I made a video reviewing the game: A Game Dev's Take on SOMA Remastered (youtube.com), hope you like it. ;]

This project is a Unreal Engine 5 remaster of Site Upsilon from SOMA!

All assets used are ported from the original game except for the metal floor tiles and the Construct model.

#horror #scifi



teen
Intense Realistic Violence
Realistic Bloodshed
Brief Nudity
Mild Language

Been working on optimization a lot after reports of low framerates, currently able to achieve 60fps on my RTX 3060 with High scalability settings. I am overhauling the graphics options menu to allow for more customization

Returned home from my 10 day vacation to Madrid so development will continue

Update 0.4.0 Changelog

- Changed button system to work off a state machine

- Added a dynamic crosshair

- Removed dynamic depth of field

- Minor level & lighting changes

- Minor AI tweaks

Please comment any bugs you encounter :)

Update 0.3.0 Changelog:

- Changed camera viewbobbing

- Reprogrammed the Leaning system

- Added dynamic depth of field

- Tweaked the loudness of player footsteps to AI

- Relit the demo map

Patch 0.2.2 Changelog:

- Fixed an issue with the construct attacking when the player is seen due to a bad trace check

- Added the main menu map to the demo build as well as an options menu

Release 0.2.0 Changelog:

- Fixed some issues with the Construct being unable to find its patrol points and simply standing still on spawn

- Expanded the demo map

- Some minor changes in how doors, buttons, and NPC's interact with eachother

Main priority right now is finishing up Upsilon_Awake (the first map before meeting catherine for the first time). All that is left for that is:

- Programming & Designing the interactive terminals

- Minor detailing in the last room

- AI tweaks

HAIIIIII <3

First demo build is out! You can roam around in this small environment and flip the lever in the generator room to spawn the Construct.

THIS IS NOT WHAT THE FULL RELEASE WILL BE LIKE, JUST A SHOWCASE

Optimized the rendering pipeline a bit and fixed an issue with specular lighting in my materials (thank you Nate)

Added in some new encounters that weren't in the original game