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Void Step Alpha

Version: 0.8.04 days ago

A first-person neon parkour game. Run, jump, wall-run, and slide through impossible architecture in a synthwave void.

Sprint through a neon void across platforms that move, disappear and try to kill you.

Alpha Features:

- Sandbox level showcasing all current content.

- 2 playable levels.

- Full movement: run, jump, double-jump, slide, wall-run.

- Gravity switching, lasers, saws, conveyors, and more.

THIS IS AN EARLY ALPHA. Expect rough edges.

Your feedback is incredibly valuable — tell me what feels good, what feels bad, and what you want to see next.

🎮 Controls: WASD + Mouse + Space + Shift

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#arcade #platformer #parkour



all-ages
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Tested the new Rhythm rush mode where the player can choose any local song file or Newgrounds song id and the game generates a level based on the music data.

How can I improve it further?
#indiegame #parkour #arcade #screenshotsaturday

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A youtube comment suggested that the player can manually split the tether in the middle for a new anchor to swing from, what do you guys think? would this be an interesting twist?

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Ride the rhythm of the void with the Pulse Tether, my game’s version of the grappling hook, would it be better if I keep it like this where you can attach anywhere? or limit it to anchor points?

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A new level that utilizes the new booster rings and is airtime focused.

I used a custom selected song to be played in-game, What songs or music would you vibe with in the game?

#indiegame #screenshotsaturday #gamedev

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I feel the need, the need for speed!

#screenshotsaturday #indiegame #gamedev #unity3d