Next up
New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Long awaited weekends lay ahead of us☀
A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
New to Legion Hearts? Here’s what the game is all about.
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
Brand new graphics to the DEVILnitive Edition! (Yep, that's how it'll be called)
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
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