Game
Blood Moon Odyssey

2 years ago

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?




1 comment

Loading...

Next up

Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

0.8.0 update adds a new passive for paladins and wanderers: Versatility. This makes hybrid builds more useful without affecting "pure" builds much. This might be the last update in quite a while, but I'll keep posting devlogs as usual.

FUNDRAISER LIVESTREAM #SaveJim

This demon within a coffin is an optional late game boss. He'd be pretty mundane if it wasn't for one thing... he has a special skill that gives him two consecutive turns! How cheap!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.

Big update! The world has been expanded by over 50%, along with smarter AI, some enhanced graphics and more!

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.