
Next up
The next dungeon is finished gameplay-wise. This one has more puzzles and traps to break up the battles. The boss is also more complex than previous ones, though I won't spoil it :)
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Our first Pride Month quests have begun! 🏳️🌈
Celebrate with us by completing these quests.
Unlock basic Pride backgrounds! Get Pride sticker packs! Earn Pride trophies!
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts
on #GameJolt before the quest ends on June 3 and you'll get Coins!
Next version will release later this month, which will expand the game's content significantly. It will also include a NG+ mode, which adds some randomization to encounters and equipment. Until then, here's a mushroom.
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