
Next up
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
New enemy: Siren Not only are they good swimmers, they can also charm your party members which can turn the tide against you (no pun intended).
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).
I made a decent looking snow effect by having two layers move at different (and slightly random) speeds. It's a bit hard to notice in the video, but it's there :)
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
















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