Game
The Code
6 years ago

0.8.0 is out with updates to;
UI elements
Environment tweaks
Better visibility in houses
Optional auto level system
Minor dialogue rewrites
and more.
sorry it took extra time, had a last minute issue that took a bit, but we got it lol.
enjoy! :D :D




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still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.

The deeper you go, the darker it gets...

Always start to feel like an official project once main menus and sfx are in lol

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.