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Welcome, to the world that is almost constantly in danger by the threat of Demon Lord! But what is the threat, if there is no way to fight it? Especially, if the Goddess sends people who died in our world to do the hero's job!
And you are one of them! Envoy of the Goddess. Avatar of might and magic. Travel with your party of cute girls, fight necromancers and demons! Or maybe not exactly.

This is alpha 0.1. Before you play, imagine it's an anime isekai series. You were browsing a TV channels at night, and stumbled upon an episode of it. It's clearly not the first one. It's clearly a filler. But you still decided to watch it.
To the point of being an alpha - every numeric version will continue the story and expand upon gameplay mechanics. Alpha 0.2 for example, will expand combat system, making it fun.
Story will progress not only forward. But also you will have flashbacks. Those will tell you short "episodes" about you meeting your companions, how did you reached this point etc.
What will happen when the game reach 1.0 state? It will continue the story in a bigger scale. It will remain being serialized, but "episodes" will be bigger. It will have some progression on the main story, also having a few side quests for fun.

Support game: https://boosty.to/hedgecog

#adventure #action #textadventure #adult #comedy #magic #beatemup #fantasy #isekai #anime



mature
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Reference
Tobacco Reference
Nudity
Graphic Sexual Themes
Language
Mature Humor
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Instant kills for shielded guys and dodging guys.

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So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.

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Enemy "Rogue" type, with their combo attacks.

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Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.

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1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.