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Game
Demiurge's Spear
20 days ago

37: Newest version released.


Added flight, made it so that the two non-mech ranged enemies only activate if you're above 2500 meters, some VFX changes and improvements, a robotic voice over for certain events, destruction VFX and physics to the enemy spawner, added an outline around the damage marker to make it easier to see.



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35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).

31: Enemy counter and different animations depending on what state you're in.

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.

screenshots of the game for Bonnie's level

30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

32: Sword slash decals, model changes, font changes, and

Gas Station W.I.P

29: Berserk mode and sword trail.