24 days ago

(A 'CAT'astrophe World Updates)

Levels complete! + Currently working on Tutorial HTML + Discord server in the works


I have finished building all of the levels, and i'm now currently making the Editor Tutorial!

In the meantime i'm also currently setting up a discord server for this game, this is where everyone will be posting their levels once the Engine comes out, where i'll be checking them out; I'll be sure to keep this server as safe as possible!

And for those who hadn't read my previous post, don't worry if you aren't a Nitro User, 10 Megabytes is actually more than enough for any reasonably sized level, as even 1 Megabyte is actually worth 90 Thousand tiles!

Updates on the tutorial level will be posted tomorrow, stay tuned!



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Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow

Small update at the default stages + Thinking about how custom levels should be shared

I may or may not have gotten carried away with "ComputerCraft"

Honestly not as bad as i thought it would turn out

Update on the Android port of FlatFormer v4.0

FlatFormer Engine v4.0 Android Port has been released!

An early look at the Tutorial HTML file i'm making + Some insight on the whole Discord idea from yesterday

i have surpassed 1k lines of code today

i am 99% sure that's not something to be proud of...

The amount of optimization i'll have to do to something like this is gonna be hell, wish me luck

All 128 tiles are complete, Engine is also complete with every feature, including custom music support, now's probably time to stop messing around and actually work on the default stages :P

First 64 Tiles done for the level editor!

Poll from yesterday had decided 128 Tiles

+Updates to the Editor's UI