23 days ago

An early look at the Tutorial HTML file i'm making + Some insight on the whole Discord idea from yesterday


Actually having quite a bit of fun making this stuff, learning a bit more of CSS along the way as i'm making this HTML file, and mostly just brainstorming what to add to these pages in general

And about the whole Discord idea, apparently Discord is actually banned in some countries, and that meant that some of my followers would be missing out, which is really unfortunate...

I tried to get some alternatives working (Firebase, Guilded, Supabase, i even considered Neocities...), but unfortunately, my brain just couldn't handle any of them...It was extremely difficult to follow anything, and was just confusing to navigate in general

If Discord is banned in your country, then i genuinely feel sorry for you, hopefully a VPN can help you out :( (At least until i manage to sort this out...Maybe i can learn how Supabase works if i just try hard enough)


That's all for me today, hope everyone had a great day today! ^^



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Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow

First 64 Tiles done for the level editor!

(A 'CAT'astrophe World Updates)

Levels complete! + Currently working on Tutorial HTML + Discord server in the works

Update on the Android port of FlatFormer v4.0

FlatFormer Engine v4.0 Android Port has been released!

i have surpassed 1k lines of code today

i am 99% sure that's not something to be proud of...

The amount of optimization i'll have to do to something like this is gonna be hell, wish me luck

I may or may not have gotten carried away with "ComputerCraft"

Honestly not as bad as i thought it would turn out

All 128 tiles are complete, Engine is also complete with every feature, including custom music support, now's probably time to stop messing around and actually work on the default stages :P

Poll from yesterday had decided 128 Tiles

+Updates to the Editor's UI

Small update at the default stages + Thinking about how custom levels should be shared