10 hours ago

Small update at the default stages + Thinking about how custom levels should be shared


Currently working on the default stages, and soon the Tutorial HTML as well! 2/4 Stages complete!

Now for some extra stuff about the engine itself here, i'm thinking i should try to find a way to make sharing levels easier to manage, and there's alot of ways i could think of doing this, one of them is to make a Discord server meant to serve as both a Level Sharing platform, but also changelogs and general discussions of the game and to be able to chat with others for building tips on your custom stage!

I was also thinking about hosting my own site altogether and have it be pretty easy to access, but then i realized hosting such thing would be a pain in my current situation (My current router just straight up doesn't support Port-Forwarding, not even an option in its settings, although i do have one of those "Orange PI" boards in case i ever feel like buying a new router just for port forwarding :3c)

So for now, the Discord Server idea is the only reliable method i could use, thankfully, the levels themselves are actually super tiny in general, and would take a TON of tiles to go over Discord's 10 MB limit for non-nitro users (Or is it back to 25 MB..? I don't know what's really going on there anymore); Reaching even 1 Megabyte would mean somewhere over 90 thousand Tiles placed, so file size is basically a non-issue here!

What do you guys think? would there be a better alternative for sharing levels or is discord just the only one?



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i have surpassed 1k lines of code today

i am 99% sure that's not something to be proud of...

The amount of optimization i'll have to do to something like this is gonna be hell, wish me luck

Level Editor Progress :

Looking basically done, the last thing i probably have to implement by now is the exporting process (As well as all of the graphics for the tiles, i managed to get about 4 of them in)

Should i make this editor public? lemme know!

Poll from yesterday had decided 128 Tiles

+Updates to the Editor's UI

Title screen is complete!

I feel like i should make a HTML file explaining all of the features, there's a few stuff here that i fear most players will not understand without a tutorial

It's probably for the better, I'll be working on that tomorrow...

PSA : If you see a comment similar or identical to this on any game pages, do not click the link attached on them, that will give you a virus, i try to get rid of these as soon as i can, but if one happened to slip through, report it and move on

All 128 tiles are complete, Engine is also complete with every feature, including custom music support, now's probably time to stop messing around and actually work on the default stages :P

I was bored so i drew this

one of the rare moments where i did not use pixel art, never thought it'd ever happen /hj

Jokes aside, i actually really like drawing these landscapes when i have nothing else to do, what do you guys think of this?

First 64 Tiles done for the level editor!

Current state of my newest project

* Loading level from file - Complete

* Full character animations - Complete

* Player movement/collision system - Complete

Looking pretty good! Might need a level editor, though...

Both the engine and level editor are basically complete now!

I'm thinking of releasing a "Community Version" of this for those that just wanna play custom levels as opposed to the more "Story-Driven" version of this game

What do you guys think?