Next up
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Concept design for the Dark Forest level. #gamedev
Gotta learn how to aim. #gamedev
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart













0 comments