Game
Immortal Sins

9 years ago

A mini preview (in MV's engine).




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Something something... Stuff that I worked on.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

A small teaser for the next tech test.

Overhauls on the way.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.