3 years ago

A new artwork! This perfectly normal man is inviting you into a perfectly normal apartment within a perfectly normal sewer system. No, his eyes aren't glowing in the dark -- that must be just a trick of the light!...




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Now that I'm in Master's degree, I'm considering pitching OGLS as my exam project for the autumn semester. For more info, read the article!

In other news, NPC system finally works in 3D. At least, the planning/moving/stopping parts.

I always loved Springtrap. Easily my favourite character in all of FNAF franchise.

A speedpaint and a PSD file of this illustration can be found on my Boosty page! - https://boosty.to/staminaoverlook

Devlog 20th September:

Repainted the TV screen. Fixed the code so that the mouse input goes through to the tilemap, then realized I don't need it. Fun days.

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Guess who finally played Hollow Knight!

I just can't have enough of this baby, so I drew them a pretty poster! 🥺♥😊

If you'd like a PSD file of this, head over to my Boosty! - https://boosty.to/staminaoverlook

Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."

Hello, Christine.

My quest log made me recall a very old Phantom of the Opera / Among Us AU me and my friend have devised. It had a beautiful plot about a furious monster infiltrating a spaceship to enact his revenge, only to fall in love with a human... #AmongUsFriday

Michelle stars in the neon survival horror game Sorry We're Closed (which was published by @akuparagames .)

Still reeling from a bad breakup with her ex-girlfriend, Michelle needs to break the curse placed on her by a demon known as The Duchess.

Devblog 11 June 2023.

The first draft of a 3D scene made out of 2D objects, very rough, very saturated (i was light testing), very much representative of the parallax I wanted to achieve. What do you think?

Read the article for technical details.