Next up
Forgot to show off the cake themed level with its final tileset!
Before the long development pause from months ago, I still managed to finish 2 sections of this level, but didn't got to show it...
This level will be fully remade anyways, it's too messy!
Trying out hand-drawn animation.
It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.
Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)
Name change! Kumper Socks is now Koppy Kopsocks.
This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).
The logo will be updated later.
(The 0.4.0 build with the rebrand is now avaliable!)
Save data + level completion/unlocking
Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!
The game saves after you complete a level.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Level selection screen preview + medal collection system
I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).
Here's a preview of the level selection screen, already with a medal system.
HE GOT THE TIME MACHINE IN HIS HANDS!!!
Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.
Maybe one day I'll be able to incorporate this lighting style into animations aswell...
Updating the game pages with some new fresh art of the game!
Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
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