Next up
Improved the graphics by including changes that I made to the engine for another game I am building. The next update shouldn't be far off and it will include the first three quest types, bringing essential content into the game.
A new release of Dungeon Fable, side quests are now mostly bug free and I have begun upgrades to the fight interface by adding projectile animations and splatter, it looks a little dodgy currently, but it is a start.
I have finally managed to get a bit of an art budget and I have two artists working on bringing the game to life! A new release with fewer placeholders.... soon
I have added a new release for Dungeon Fable with a few new features, NPC conversations and relationships, some work on the world map biomes, and partial implementation of the side quest system mechanics
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
The original concept for this game was turn based and single player, I wanted online multiplayer and rebuilt much of the base of the game. Although an unfinished game, I revisit it every now and then, have a go: http://derek.net.au/superhero/
working some of the new artwork into the story generator
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
A piece I wrote for Dungeon Fable, happy holiday fireplace https://gamejolt.com/games/Dungeon_fable/490669
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