Game
Immortal Sins
8 years ago

A rahter curious poll.

I have a minor question to you: Do you like Northbridge? I’m rather curious if I made the launcher useful. If yes or no, why?


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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Waz zis? An overhauled map? Yes. Coming soon.

Jump List returns in the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added achievements. Because why not?

Overhauls on the way.

Added a simple audio system to the launcher.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.